Shooting on steep hills
Posté : dim. 24 mai 2020 14:03
We had an interesting situation arise in our game yesterday.
A French unit and a British unit were on opposite sides of the crest on a steep hill with light cover. Both units were within 1 UD of the crest and facing each other.
Page 70 of the English Edition of the rules states:
"A unit on the reverse slope of a steep hill at 1 UD or less from the ridge line can see without being seen beyond the ridge line. It can fire with its integrated skirmishers. It receives enemy fire as if it is detached skirmishers (-2 modifier)."
Ignoring for the moment the conundrum that both units could see their opponent but not be seen by their opponent, we found these conditions very confusing when applied to both units. Both units had skirmisher values of "1". So calculating the modifiers for both units, the results, to be determined as skirmisher fire would be:
Basic 1, -2 because all incoming fire receives a minus, -1 for light cover = -2. Resolving this shot on the skirmisher fire table, because all shooting by each unit is considered skirmisher fire, make it impossible to inflict any damage on your opponent.
This seemed nonsensical to us, so we resolved the fire as normal salvo fire, applying all normal modifiers and taking an additional -2 modifier to account for the intervening crest. This at least allowed for the possibility of inflicting some damage.
Did we do this correctly? And if not, how should such fire be resolved?
Thanks.
A French unit and a British unit were on opposite sides of the crest on a steep hill with light cover. Both units were within 1 UD of the crest and facing each other.
Page 70 of the English Edition of the rules states:
"A unit on the reverse slope of a steep hill at 1 UD or less from the ridge line can see without being seen beyond the ridge line. It can fire with its integrated skirmishers. It receives enemy fire as if it is detached skirmishers (-2 modifier)."
Ignoring for the moment the conundrum that both units could see their opponent but not be seen by their opponent, we found these conditions very confusing when applied to both units. Both units had skirmisher values of "1". So calculating the modifiers for both units, the results, to be determined as skirmisher fire would be:
Basic 1, -2 because all incoming fire receives a minus, -1 for light cover = -2. Resolving this shot on the skirmisher fire table, because all shooting by each unit is considered skirmisher fire, make it impossible to inflict any damage on your opponent.
This seemed nonsensical to us, so we resolved the fire as normal salvo fire, applying all normal modifiers and taking an additional -2 modifier to account for the intervening crest. This at least allowed for the possibility of inflicting some damage.
Did we do this correctly? And if not, how should such fire be resolved?
Thanks.